Welcome to Engadget’s best PS5 games list. As always, we have looked for games that generally offer meaningful improvements over their last-gen counterparts when played on PS5, or are exclusive to the system. We’ll be updating this periodically, so, if a game’s just been released and you don’t see it, chances are that the reason for its absence is that we haven’t played through it yet. Either that or we hate it.
Stray a perfectly contained adventure game that has you embodying a cat in a post-apocalyptic world humans have left behind. It has plenty of fresh ideas, each one pared down to its purest form. Plenty of actions in Stray exist simply because they make sense for a cat protagonist (and probably because they’re cute as hell). There’s a discrete button to meow, and the robots the cat shares its world with react with shock and frustration when you cut across their board game, throwing pieces to the floor. It’s possible to curl up and sleep basically any time, anywhere – even directly on top of a robot stranger. When the cat gets pets and cuddles from the robots, it purrs and the DualSense’s haptics fire up in response. The environmental puzzles take advantage of this cat-level perspective, inviting players to look at the world with different, light-reflective eyes.
As well as puzzle-solving, ledge-leaping and blob-dodging, Stray introduces a world of lighthearted dystopia, where robots don’t hate the humans that came before them. Instead, they attempt to cultivate plants that can survive in the dark, just because people would have liked that. Compared with most dystopian cyberpunk games, Stray is downright joyful.
The Dead Space remake feels like a warm, juicy hug from a murderous necromorph, and we mean that in the best way possible. The 2023 version of Dead Space spit-shines the mechanics that made the original game so magically horrific back in 2008, and it doesn’t add any unnecessary, modern bloat. The remake features full voice acting, new puzzles and expanded storylines, and it introduces a zero-gravity ability that allows the protagonist, Isaac Clarke, to fly through sections of the game in an ultra-satisfying way.
None of these additions outshine the game’s core loop: stasis, shoot, stomp. Isaac gains the ability to temporarily freeze enemies and he picks up a variety of weapons, but he never feels overpowered; he’s always in danger. Mutilated corpse monsters appear suddenly in the cramped corridors of the space station, charging at Isaac from the shadows, limbs akimbo and begging to be shot off. The first Dead Space popularized the idea that headshots don’t matter and the remake stays true to this ethos – yet its combat rhythm still feels fresh.
The 2023 version of Dead Space proves that innovative game design is timeless (and so are plasma cutters).
Gran Turismo 7
If you enjoy sim-style racing games, Gran Turismo 7 is the PS5’s only real choice. The main tenets that’ve made Gran Turismo a gaming staple are still here: a handling and physics model that demands precision but isn’t so realistic that you need a wheel or intense skill to play; the intensity of learning how a specific car meshes with a specific track; truly stunning visuals; that odd mix of rock, jazz and orchestral music in the soundtrack. Most of all, there remains a deep love of the automobile, from sexy speed demons to unwieldy boxes from years ago. More than this, Gran Turismo 7 is romantic about cars, not just for how they look, but how they represent years of collective labor and passion. There’s a singular style and voice here that just doesn’t exist in most sports games.
There was lots of anger around Gran Turismo 7’s microtransactions, amount of content and event payouts around launch – just look at that Metacritic user score – and the fact that it’s effectively always-online is still a major detraction. But if you’re starting today, you’ll have hundreds of hours of things to do, and you shouldn’t feel the need to grind for credits until far down the road. And that’s assuming you aren’t interested in racing against other players online, which is where the game should be most lively for years to come.
Did you think this list would not include Elden Ring? The strengths of FromSoftware’s latest action-RPG are many, but what’s most impressive about the game is how hand-crafted it feels despite its scale. Elden Ring is big, but it never feels like it’s wasting your time. Far from it; FromSoftware has created a rich open world, with something surprising, delightful or utterly terrifying around every corner. I’ll never forget the moment I found a chest that teleported my character to a cave full of Eldritch monsters. Elden Ring is full of those kinds of discoveries.
And if you’re worried about hitting a brick wall with Elden Ring’s difficulty, don’t be. Sure, it can be tough as nails, but it’s also From’s most accessible game to date as well. If you find combat overly punishing, go for a mage build and blast your enemies from afar. And if all else fails, one of the rewards for exploring Elden Ring’s world is experience that you can use to make your character stronger.
God of War: Ragnarök
2018’s God of War was a brilliant reinvention for a franchise that was in desperate need of a reboot. For an encore, all Sony’s Santa Monica Studio did was every single stake they could. God of War Ragnarök is a massive adventure, taking protagonist Kratos and his son Atreus all over the nine Norse realms as they prepare for Ragnarök, a mythical event essentially meant to bring about the end of the world. Along the way, Kratos and Atreus get up close and personal with even more of the Norse gods, including stunning encounters with the drunken but deadly Thor and, of course, Odin himself.
The combat in Ragnarök remains one of the most satisfying gaming experiences I can think of – it’s fluid and extremely customizable. And once you get into a groove and power up Kratos, it’s truly a god-like experience. There’s also a much greater variety of enemies this time out, from the smaller grunts you mow through to bigger and more intense boss battles. There are more realms to visit, more sidequests than ever and an endgame sequence that’s up there with the biggest battles any God of War game has ever put to screen. The backdrop for all this is some of the most beautifully detailed and varied environments you can find, from the swampy confines of Vanaheim and the fiery to the frozen tundra of Midgard. On the PS5, you can choose between native 4K visuals or high frame rates up to 120Hz, provided your TV can handle it.
The Last of Us
The Last of Us and its sequel may have originally come out for the PS3 and PS4, respectively, but they also provide two excellent PS5 experiences. The Last of Us Part I is a complete visual remake for the PS5 of the 2013 original, with massively improved character models and environments, along with native 4K visuals or frame rates up to 120 fps. The Last of Us Part II originally launched for the PS4 in 2020, and developer Naughty Dog released a patch for it last year unlocking 60 fps gameplay on the PS5. There weren’t any other major updates, but the game already looked amazing on the PS4 so there wasn’t a ton to change here. Either way, the PS5 is the best place to experience these two games.
Both games feature a sprawling post-pandemic adventure story, following survivors Joel and Ellie through a gorgeously rendered but terrifying world where zombie-like Infected and regular humans alike are out for your blood. You’ll never really feel like you have enough supplies to survive, so you need to make every shot count – or figure out how to sneak around enemies or craft tools that’ll get you out of tight spots. There’s an ever-present sense of danger in these games, while the stories focus on human connection in all its messy glory; the tone is often extremely grim, but there are moments of levity, humor and hope sprinkled throughout the ruined world. The Last of Us Part I and Part II both put you through an intense, violent and emotional experience, but they remain a journey worth taking.
Rollerdrome is lush. It’s incredibly stylish, taking cues from 1970s Hollywood sci-fi but with an attractive cel-shaded filter over every scene. Even better than its stunning visuals, Rollerdrome has smooth, precise mechanics that allow players to fall into a flow in every level. The game is all about gliding through the environments on rollerblades, picking up speed and doing tricks while dodging and shooting enemies, managing weapons and controlling time – and it all comes together in a thrilling dystopian bloodsport.
It’s a joy to dodge, dodge, dodge and then leap into the air, slow down time and take out the people shooting at you, refilling ammo and collecting health in the process. Meanwhile, an unsettling story of corporate greed unfolds naturally beneath the rollerblading bloodshed, keeping the stakes high. Rollerdrome was a sleeper hit of 2022, so if you’ve been napping on this one, now’s the time to wake up and play.
Even though Blizzard has improved the onramp for new players this time around, Overwatch 2 still has a steep learning curve. Stick with it, though, and you’ll get to indulge in perhaps the best team shooter around. Overwatch 2 has a deceptively simple goal — stand on or near an objective and keep the other team away long enough to win. It’s much more complex in practice. To the untrained eye, matches may seem like colorful chaos, but Overwatch 2 has a deceptively simple goal — stand on or near an objective and keep the other team away long enough to win.
It’s much more complex in practice. Blizzard reduced the number of players on each team from six to five. That, along with across-the-board character tweaks, has made gameplay faster-paced and more enjoyable compared with the original Overwatch. There’s a greater emphasis on individual impact, but you’ll still need to work well with your teammates to secure a victory.
Now featuring a cast of more than 30 heroes, each with distinct abilities and playstyles, you’ll surely find a few Overwatch 2 characters that you can connect with. The first batch of new heroes are all a blast to play. There are many great (though often fairly expensive) new skins to kit them out with too. The game looks and sounds terrific too, thanks to Blizzard’s trademark level of polish. At least until you figure out how to play Overwatch 2, you can marvel at how good it looks.
It’s odd to start a best games list with a title that comes free with the console, but if you’re anything like my son, who swiftly deleted Astro’s Playroom to make space for various Call of Duty titles, I’m here to tell you to give the pack-in title another shot. Astro’s Playroom is a love letter to both 3D platformers and the PlayStation itself. It’s also, to date, the title that makes the best use of Sony’s DualSense controller, with incredible haptic feedback and clever usage of the pad’s adaptive triggers. (Although, eight years on, I’m still not convinced anyone has found a compelling reason for that touch pad.) It’s a game that even completionists can finish within six hours or so, but those six hours were among the most fun I’ve had with the PS5 so far.
Final Fantasy VII Remake: Intergrade
We thought it would never happen. Final Fantasy VII was an iconic JRPG that’s credited with opening up the genre to the west. It peppered the Top 10 lists of the best games of all-time and introduced the long-running Japanese RPG series to polygons, 3D maps, and countless other innovations of 32-bit consoles. 23 years later, and three PlayStation iterations later, Square Enix dared to remake, not remaster, the game. It would be, contentiously, episodic, expanding out the story of Midgar and the opening part of the game into a single game.
It’s all very different. It’s also gorgeous, with a modern battle system that no longer focuses on static characters and menu choices. Somehow, and we were ready to be underwhelmed, the battle system works. FF7R’s fights are slicker and more enjoyable than those in Final Fantasy XV, the latest entry in the series. Each character, from iconic mercenary Cloud through to eco-terrorist Barret and flower girl Aerith, play in entirely different ways, using the space between themselves and enemies in very different ways. Some sub-missions and distractions feel like they’re there solely to eke some more hours out of your playthrough, but the world of the original has been thoughtfully reimagined, so it’s a minor complaint.
For anyone that bought the PS4 iteration, the upgrade to PS5 is free. However, it costs money to gain access to the PS5-exclusive DLC chapter featuring ninja Yuffie. Offering another battle style to experiment with and master, two new extra chapters run alongside the events of the first installment of this remake. Moments of the game feel like they were built to tease how capable the newest PlayStation is, with Yuffie zipping down poles through vertiginous levels, wall-running and mixing up long-range and short-range attacks in a completely different way to Cloud, Aerith and the rest. It suffers a little from trying to tie in FF7 lore from old spin-off titles, but it’s a satisfying distraction as we wait for the second part – Final Fantasy VII Rebirth – to arrive in 2023.
Bluepoint’s Demon’s Souls remake won’t be for everyone — no Souls game is. The original Demon’s Souls was a sleeper hit in 2009 on the PS3, establishing the basic formula that would later be cemented with Dark Souls, and then aped by an entire industry to the point where we now essentially have a “Soulslike” genre. Today, that means challenging difficulty, grinding enemies for souls to level up, the retrieval of your corpse to collect said souls, a labyrinthine map to explore and, if you’re doing Soulslike right, some show-stopping boss fights to contend with. As a progenitor to the genre, Demon’s Souls has most of those in abundance. But rather than a huge sprawling map, it uses a portal system, with mini labyrinths to work through. Its bosses are also not quite on the level of impressiveness or difficulty of a more modern Dark Souls game.
Bluepoint has been faithful to the original, then, but graphically Demon’s Souls is a true showcase of what the PS5 can do, with gorgeous high-resolution visuals, smooth frame rates and swift loading. While the graphics certainly catch your eye, it’s the smoothness and loading times that are the most impactful. The original ran at 720p, and… depending on what you were doing 25 to 30 fps, while the remake lets you pick between a locked 30 or 60 fps at 4K or 1440p. And in a game that will likely kill you hundreds of times, waiting two seconds to respawn instead of thirty is transformative.
God of War
Sony’s God of War series had laid dormant for half a decade when its latest incarnation hit stores in early 2018, and for good reason. Antiquated gameplay and troubling themes had made it an ill-fit for the modern gaming landscape. No more. SIE Santa Monica Studio’s God of War manages to successfully reboot the series while turning the previous games’ narrative weaknesses into its strengths. Kratos is now a dad, the camera is now essentially strapped to his shoulder and Sony has what is sure to become a new series on its hands.
The first outright PS4 game on this collection, God of War has at least been patched for better performance on PS5, allowing it to output at 4K/60. For those subscribed to PS Plus, this one’s available for free as part of the PlayStation Plus Collection on PS5.
Ghost of Tsushima: The Director’s Cut
This tale of samurai vengeance is like Japanese cinema come to life. There are multiple betrayals, the sad deaths of several close allies, tense sword fights, villages and castles under siege, and even a ‘Kurosawa mode’ black-and-white filter you employ for the entire game. The world of feudal Japan, with some creative liberties, is gorgeous, with fields of grass and bullrushes to race through on your faithful steed, temple ‘puzzles’ to navigate around and fortresses to assess and attack.
As you make your way through the main story quest, and more than enough side quests and challenges, you unlock more powerful sword techniques and stances, as well as new weapons and forbidden techniques that are neatly woven in the story of a samurai pushed to the edge. It still suffers from one too many fetch quests, artifacts scattered across Japan’s prefectures, but the sheer beauty of Ghost of Tsushima tricks you into believing this is the greatest open-world game on PlayStation. Don’t get me wrong — it’s up there.
With the new Director’s Cut edition on the PS5, you also get dynamic frame-rates up to 60 FPS, ensuring the game looks and feels even more like a tribute to Japanese cinematic auteurs of the past. There are also DualSense tricks, like a bow that tangibly tightens as you pull on trigger buttons, and subtle rumble as you ride across the lands of Tsushima, Director’s Cut adds a new, surprisingly compelling DLC chapter. As you explore the Iki isle, the game adds a few more tricks to Jin’s arsenal, and deepens the relationship and history between the game’s hero and his father.
Without spoiling what happens, the game smartly threads the original story into the DLC, ensuring it feels solidly connected to the main game, despite DLC status.
Deathloop, from the studio that brought you the Dishonored series, is easy enough to explain: You’re trapped in a day that repeats itself. If you die, then you go back to the morning, to repeat the day again. If you last until the end of the day, you still repeat it again. Colt must “break the loop” by efficiently murdering seven main characters, who are inconveniently are never in the same place at the same time. It’s also stylish, accessible and fun.
While you try to figure out your escape from this time anomaly, you’ll also be hunted down by Julianna, another island resident who, like you, is able to remember everything that happens in each loop. She’ll also lock you out of escaping an area, and generally interfere with your plans to escape the time loop. (The online multiplayer is also addictive, flipping the roles around. You play as Julianna, hunting down Colt and foiling his plans for murder. )
As you play through the areas again (and again) you’ll equip yourself with slabs that add supernatural powers, as well as more potent weapons and trinkets to embed into both guns and yourself. It’s through this that you’re able to customize your playstyle or equip yourself in the best way to survive Julianna and nail that assassination. Each time period and area rewards repeat exploration, with secret guns, hidden conversations with NPCs and lots of world-building lore to discover for yourself.
Marvel’s Spider-Man Ultimate Edition
Finally, you don’t have to pick up Spider-Man 2 on the GameCube to get your web-slinging fix anymore. For almost 15 years, that game was held as the gold standard for a Spider-Man game, and I’ll let you into a secret: It wasn’t actually that good. Marvel’s Spider-Man, on the other hand, is a tour de force. Featuring the best representation of what it’s like to swing through New York City, well, ever, Insomniac’s PlayStation exclusive also borrows liberally from the Batman: Arkham series’ combat and throws in a story that, although it takes a while to get going, ends up in a jaw-dropping place.
With the launch of the PS5, Insomniac released a Miles Morales spin-off game, which follows the eponymous character as he attempts to protect NYC in Peter Parker’s absence. Both parts are available packaged together as Spider-Man Ultimate Edition— it has a longer name than that but let’s not — and benefit from improved framerates, resolution and ray tracing (although not necessarily all at the same time!) With the full graphical package enabled, you’ll be playing at 30 frames per second in 4K, or you can pick between a pair of performance options: 4K/60 with no ray tracing, or 1080p/60 with ray-tracing. Whatever mode you pick, you’ll benefit from loading times that finally make the game’s fast travel system… fast.
Resident Evil Village
Resident Evil Village is delightful. It’s a gothic fairy tale masquerading as a survival-horror game, and while this represents a fresh vibe for the franchise, it’s not an unwelcome evolution. The characters and enemies in Village are full of life — even when they’re decidedly undead — and Capcom has put a delicious twist on the idea of vampires, werewolves, sea creatures, giants and creepy dolls. The game retains its horror, puzzle and action roots, and it has Umbrella Corporation’s fingerprints all over it. On PS5, the game is gorgeous and it plays nicely with the DualSense controller, adding haptic feedback to weapons and terrifying situations alike. It simply feels like developers had fun with this one, and so will you.
Returnal is a third-person action game, a roguelite, a bullet-hell shooter and very hard, perhaps not in that order. The setup is basically that you’re stuck in a death loop, but you’re aware of it, and must learn the patterns and weaknesses of enemies — and master your own — in order to progress. As Devindra Hardwar explains, it leans heavily on the dark sci-fi of Alien, Edge of Tomorrow and Event Horizon but makes something new and unique in the process.
It’s made by the team behind Resogun, Nex Machina and Super Stardust HD, and you can tell, for better or worse. As you’d expect from a team that’s spent the past decades making shooters, the movement, gunplay and enemy attack patterns are incredibly well tuned. But on the flipside, from a studio used to smaller productions, the complexity and ambition of Returnal leads to a lack of polish that some may find unacceptable in a $70 game. If you can look past that, there’s a hell of a game waiting for you here.
Sekiro: Shadows Die Twice
Sekiro: Shadows Die Twice isn’t just another Dark Souls game. FromSoftware’s samurai adventure is a departure from that well-established formula, replacing slow, weighty combat and gothic despair for stealth, grappling hooks and swift swordplay. Oh, and while it’s still a difficult game, it’s a lot more accessible than Souls games — you can even pause it! The result of all these changes is something that’s still instantly recognizable as a FromSoftware title, but it’s its own thing, and it’s very good. While the game has yet to receive a proper PS5 upgrade, the extra grunt of Sony’s next-gen console does allow the game to finally run at a locked 60fps — something the PS4 Pro couldn’t handle.